What is fxaa3.11




















Any help is greatly appreciated. S, Timothy also mentioned something about pixel offset being different on dx11 w. Cancel Save. Ashaman73 Could you post some comparison screenshots?

Oh I forgot, about the pics. I have an abstraction going on for directx9 and opengl2. So the same window in the pics support both of them. I got hold of a glsl shader for FXAA and integrated to the opengl side. But when I made changes to the directx hlsl with updated inputs, it still doesn't work I am reattaching all the shaders and the screenshots here. Note the difference w. Thanks Jerry. Cool thanks man. Btw saw your game.

It looks damn awesome. Hodgman The problem with DX9 is that it has the " half pixel offset problem ", which will wreak havoc with any kind of post-processing shader. If you want to understand the linear color space, try to google "gamma correction". Generally speaking, to the monitor, the relationship between luminance and color is not linear, but a Exponential curve.

So in order to output the linear color, texture color was also been precorrected by an exponent value. Unfortunately I deleted my comparison screenshots, sorry about that. Elisionite View Profile View Posts. Per page: 15 30 Date Posted: 21 Jan, pm. Posts: 8. Discussions Rules and Guidelines. This comment has been minimized.

Sign in to view. Copy link Quote reply. Owner Author. Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment. You signed in with another tab or window. Reload to refresh your session.

You signed out in another tab or window. In the shader source, setup defines for the desired configuration. When providing multiple shaders for different presets ,. Then include this file,. Then call the FXAA pixel shader from within your desired shader. As for FXAA 3. Setup engine to provide the following constants.

FxaaFloat2 fxaaQualityRcpFrame,. FxaaFloat fxaaQualitySubpix,. FxaaFloat fxaaQualityEdgeThreshold,. FxaaFloat fxaaConsoleEdgeSharpness,. Games In Community Talk.

This site uses Akismet to reduce spam. Search Join Now Login. Sort By. Notification Preferences. Forum Actions. Report Post. To wait for the driver to leave the game sli. Use nvidia inspector and just use MSAA. It looks better than either of them.

Also, if you're stuck at 30 frames, disable the in game vsync and enable vsync via the nvidia control panel or nvidia inspector. If you have a GTX or higher you should really be able to crank up the graphics in this game without a problem. So better FXAA 3. I will not use nvidia inspector.



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