Common problem with that is caused by confusion. Usually when the same value is written by game somewhere at very high frequency, it's just a display value not used for any calculations anyway, thinking that refreshing it faster than the game will create a cheat is like a most basic mistake people do when starting making cheats and are unable to find other address, but it would not help them making working cheats.
I don't really know how game changing some value faster than cheats do, would be cause of a crash if it would not just be an incorrect address, since they differ alot in some games and that's the primary issue we can observe people have with "not working cheats" and "crashes" caused by cheats.
Currently existing offset isn't even doing anything except breaking the addresses as they changed at least a few times by various fixes.
Maintaining such list takes as much effort as porting cheats from psp to ppsspp anyway, which those of us who can and have the game do for others already. There is no difference in the addresses here especially the one tested by Melkor. I have personally tested all the codes on real PSP with Code Locking Interval increased to micro seconds to see the same bad results the PPSSPP Cheats engine does, while setting code locking interval to lower will fix this issue. Do you guys want me to make a video demonstration on real PSP how the locking interval can brake a game or make codes work?!
I think it's pointless here to dispute. Take an example of NitePr , Free Cheat It's an important one and it should be added to the emulator. LunaMoo Yes, unknownbrackets have already prepared to remove offsets hack unknownbrackets 14e AizerMortenort Noone was against that particular option. I saw some Melkor codes and he's pretty famous as he belives, but as for me, I would say he's famous for overcomplicating his cheats which ultimately are not doing anything complex, so really no need for proof that his cheats doesn't work with our refresh rate, I can imagine that:].
I just hope default setting will stay as it is now, since there might be an actual problem with assembly cheats refreshing too fast when JIT is activated. Currently the issue happens only to very long asm cheats like hp display hack for MH and it's pretty easily avoided by modifying the cheat, which I always do myself, but not everyone might even know about it. Whatever the case "Code Locking" interval will be a good option.
People can choose to use it or let it run on default "current" one. After all it won't do anything bad but will be a plus to the program won't you agree with that. I don't have to agree;p, but for the third time, I'm not against it. There's still lots of space in the cheat menu for extra stuff so feel free to implement it. The problem seems to be that with JIT opcodes are replaced and, if the cheat sets just a part of an opcode this leads to invalid opcode and usually results in hang or other errors.
Imo it's also good practice how cheats which changes any opcodes should be made, unfortunately not everyone does it that way, especially when someone doesn't have full idea of what he's changing. The real problem comes after the Cheat Menu is opened and the closed. As I see the code does work before - it has already been active and working before opening the menu, the it suddenly crashes the game after closing it.
LunaMoo , if that's the case we have a bug in our cheat engine, as it should definitely work to change parts of opcodes. Or actually, now that I think about it, if the JIT overwrote the opcode with its own dispatch opcode, then yeah, it won't work : We could avoid this however by having the cheat engine ask the JIT whether it has modified the location first What I don't understand is as I said the code itself works and doesn't crash the game, but opening closing the menu causes it to be changed?
Usually that memory is with bigger addresses like - where most of the memory should be empty with values which can be used for mips etc. But as said there is some issue with the Cheat Engine here and opening closing the menu shouldn't actually causes changes in OP codes values.
AizerMortenort no, cheat menu has nothing to do with it. It might look like that because closing it clears JIT to activate the assembly cheats. I fixed the cheat which was causing problems for Melkor by editing it to write full opcodes without using any joker codes. I also saw exactly how it breaks the game, so it's pretty much as I described this issue without any doubts. If you don't belive words, you should belive in a picture:P.
My question is why the game freezes once the cheat menu is closed and why it doesn't freeze with the code on before entering menu. Maybe we should change the rules here so OP codes should always be 32 bit written to avoid crashes. Anyway for the emu to bypass or correct things like that itself? No, we should fix the cheat engine so it tells the JIT when it overwrites stuff, then there wouldn't be an issue. Can this be fixed? That was fixed in 2fd , right?
There's already a cycle count that resets the values in the same way as apparently is done in the PSP plugin's cwcheat. Otherwise, any non-MGS savegame files show up as corrupted.
User Info: OpusAtrum. Maybe try turning off the cheats b4 finishing the mission. But the only reason i can think of using cheats is to get money to expand mother base.
User Info: peacepaz. I have experience it before.. Im not trying to boast but some level are not even challenging enough for me because enemies are so stupid. You spent XXX dollars on a game just to use cheats? Try not using cheats. User Info: nanosheep. User Info: shade Just dont cheat. User Info: markb Shame on you for using cheats. Cheating are for quitters.
If you are as "good" as you say you are, then don't cheat. Usually, i'm never against cheats, but this game should have cheats used on him.
The game is meant to be challenging. It isn't worth it if you don't play it right, and it won't feel as rewarding. If you can't face it's difficuly level, your better off staying away from this game. User Info: supertom User Info: calcilisx. Sign Up for free or Log In if you already have an account to be able to ask and answer questions.
Question Status Game Freezes at end of mission 1 cutscene? Answered Why does the Game Freezes at Chapter 2? Answered Save game while on mission? Answered How Much is this game on psn? Ask A Question. Keep me logged in on this device. Forgot your username or password?
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